This document describes the system of the qualifying round and the advancement criteria for SamurAI Coding 2019–20 contest.
The qualifying round is conducted as a round-robin tournament, in which all the participating teams play one match (two games exchanging the initial positions of the agents) against all the other teams, as long as the number of participating teams allows it. If the number of teams is too many for a single round-robin tournament, the qualification round will be organized with two stages.
In a two-stage qualifier, participating teams are divided into several groups for the first stage. A round-robin tournament is conducted in each of the groups. Around 30 teams with higher ranks in the first-stage groups are advanced to the final qualifier, which is conducted as a round-robin tournament again.
Due to the limited time and resource, the numbers of teams in each of the first stage are restricted to at most around 30. The number of teams for the first stage groups are averaged as far as possible. The same number of teams are advanced to the final qualifier from each group.
Below is an example of the organization of the qualifying round with different number of participating teams.
|Total # of teams||First Stage||Final Qualifier|
A round-robin tournament with n teams consists of n−1 stages, each with different opponents. When the number of teams in the tournament is odd, a player provided by the organizer is added to make it even, making each of the team play against all the other teams.
All the match's in each stage use the same game field, and different fields are used in different stages.
The ranks of a round-robin tournaments are decided according to the following criteria, in this order.
Game fields used in the qualifying round will satisfy the following.
Multiple candidates game fields will be uploaded on the web page of the contest. The locations and amounts of hidden treasures, however, will not be set yet. For each stages of the preliminary round, one of the candidates will be picked, hidden treasures will be randomly added to it, and the resultant game field will be used for all the matches of the stage.
Sixteen teams in total will be advanced to the world finals. Eight or more higher-ranked teams in the qualification round (in the final qualifier, when the qualification is organized with two rounds) will be selected. In addition, at most eight teams consisting only of members born on or after April 2nd, 1994, will be selected, considering results in the qualifying round and diversities.